How do we design a VR racing experience, especially with Buggy, one of Carnegie Mellon’s longest (and strangest) traditions? Before COVID-19 struck, we did extensive testing and research to create the most comfortable and compelling experience we could.
Read MoreIron Rations is a bullet hell game that takes place during a fictional futuristic war, created for the Global Game Jam in Pittsburgh. Come check out our work, as well as our ideas and what happened during the process (aside from drinking coffee and eating pizza).
Read MoreSync Wars is a turn-based tactics video game made by Carnegie Mellon students for the Game Creation Society. It is a coop game where two armies take turns to defeat an eldritch menace, yet each army is in a different dimension.
Read MoreJams aren’t supposed to be places where you make perfect products. With that in mind, I prepared for my first Global Game Jam. Join me as I recount my 48 hour experience, from concept to the end product (and all the caffeinated steps in between).
Read MoreMy Github has finally been added! Check out the code for my various projects! Speaking of code, I have added a website that I have worked on to the gallery, so check that out too!
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